Flexible paths to multicellularity

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For the last five years I have been working on Towerborne, an action RPG brawler developed by Stoic Studio and published by Xbox Game Studios. Towerborne launched on Steam in early access on September 10th, 2024 and then on Xbox in game preview on April 29th, 2025. On February 26th, 2026, Towerborne had its full 1.0 release on Steam, Xbox, and PS5.

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There's also Stream.broadcast() for push-based multi-consumer scenarios. Both require you to think about what happens when consumers run at different speeds, because that's a real concern that shouldn't be hidden.

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